Aid Grimel Quest Guide
Signet of the Arcane
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Signet of Might
Overview
The Aid Grimel Quest is a 7 Part PoP tradeskill quest that gives you a choice of two earrings once completed.
Requirements to complete the quest fully:
– Your character needs to be Elemental flagged with the actual Progression flags.
– You will need an *unmodified* skill of 220 in each respective tradeskill for the Quest NPC to allow you to progress.
Signet of the Arcane
Signet of Might
Click on the links for a guide to each section:
Quest #2: Brewing
Quest #3: Jewelcrafting
Quest #4: Pottery
Quest #5: Tailoring
Quest #6: Fletching
Quest #7: Baking + Final Turn-In
The Quest starts in at the top of the elevator in Plane of Knowledge. The NPC is named Aid Grimel. To Start Quest #1 you’ll need have an unmodded skill of 220 in Blacksmithing. You’ll also need the appropriate Planar flags (Full Bertoxxulous flag line, not confirmed).
Quest #1: Blacksmithing
First obtain the following items:
1) Go to Aid Grimel at the top of the library elevator in Plane of Knowledge and follow his dialogue. See the full dialogue HERE. You’ll receive
**If he doesn’t speak to you you’re either not far along enough in PoP progression or your Blacksmithing skill isn’t high enough. Must be 220 unmodded.**
2) Create
3x The Scent of Marr
1x Concentrated Celestial Solvent
3) Create
1x Jar of Acid
3x Celestial Essence
4) Create
3x Sandstorm Pearl
Note: You’ll get 4 Powder*
5) Create
1x Drop of Pure Rain
1x Powdered Sandstorm Pearl – Crafted in Step 4
1x Storm Rider Blood
6) Have an Enchanter summon
1x Raw Diamond
1x Nightmare Mephit Blood
7) Create
1x Filthy Breastplate
1x Acid Wash
8) Create
1x Cleansed Breastplate
1x Hurricane Temper
9) Create
1x Cleansed Breastplate
2x Black Diamond of Nightmares
10) Give