Cynosure Kvanjji

This is a mini ring event. You’ll start off by killing Cynosure Kvanjji. He is slowable and doesn’t hit very hard. Simply just kill him. When he dies, he will respawn in the same place as a perma-rooted version. 4 additional perma-rooted mobs will spawn in the area around him.

The adds around him will duplicate the spells he casts. They also will heal him, due to the healing you’ll want to want to make your way around and kill 3 of the 4 mobs. If you kill all 4 then one will respawn, so just killing 3 is sufficient and should eliminate enough heals to where you can DPS down Cynosure. Kill Cynosure to complete the event.

Fight Info:

Cynosure Kvanjji Phase 1

– 300K HP
– Hits 1400+ (35 Heroic Stamina)
– Slowable
– Casts Aneuk Grasp (single Target, Snare, -150 Prismatic Based)

 

Cynosure Kvanjji Phase 2

– 1.4 Million HP
– Hits 1600+ (35 Heroic Stamina)
– Slowable
– Perma Rooted
– Casts Touch of the Muramite (Single Target, 4000 DD, -300 Chromatic)
– Casts Chaos Affliction (PBAE, -50% Spell Haste, Small DoT, -200 ATK, -350 Prismatic Based, 16 Curse Cure)
– Casts Cloud of Attrition (Aggro List, -50% Spell Haste, -300 ATK, -250 Chromatic Based, 24 Disease Cure)
– Casts Discordant Feedback (Aggro List, 1000 DD, -100 Mana+HP/Tick, -150 Endurance/Tick, -300 Chromatic Based, 16 Curse Cure)
– Casts Aneuk Grasp (single Target, Snare, -150 Prismatic Based)
– Casts Swirling Matter (Aggro List, 8 second stun, -200 Prismatic Based)
– Casts Lull of the Aneuk III (SIngle Target, Mez, -50 Magic Based)

Adds

– Hit 1400+
– 350K HP each
– All slowable
– Permarooted
– Cast same spells as Cynosure Kvanjji
Heal Cynosure Kvanjji


Dvoin M`sha / Mnat M`sha / Ptav M`sha

Note on Instance (Agent of Change) version of these: These guys can spawn in an instance, however it may take up to 6 hours (max duration of the DZ) to spawn. For example, I had a DZ open for 6 hours and after 5 hours  one spawned. The other two did not spawn at all. In another DZ I saw one spawn after 1 hour, so it seems to be random.

– 1.1 Million HP
– Hits 1600+ (35 Heroic Stamina)
– Slowable
– Casts Grasp of Muram (Single Target, Snare + small DoT, -20 Magic Based, 8 curse cure)
– Casts Dark Mass (Aggro List, 800 DD, -150 Chromatic Based)

– Casts Swirling Matter (Aggro List, 8 second stun, -200 Prismatic Based)
– Casts Trample (Single Targe, 2 sec stun, -150 Magic Based)
– Can summon some minor Pets that Cast Warhound’s Affliction (Single Target, -20% Spell Haste, small damage, -100 Poison Based)
– Weakest to Magic Spells



Iqthinxa Karnkvi

This is a mini ring event. Get Iqthinxa Karnkvi down to 75% HP. At 75% She will become untargetable and stop attacking. 3x “Rav” animal mobs will spawn in the room. Kill all 3. Once all 3 area dead Iqthinxa Karnkvi becomes active again. Kill her to finish the event.

The 3 “Rav” animal mobs all flurry. They have high resists so it can be difficult to land spells. You’re technically supposed to kill them evenly because their main mechanic comes from if their HP % too far from one another (Approx. 10%) you’ll see an emote:

This will cause them all to AE rampage and also aggro on the person tanking the mob with the lowest HP %. If you have a tank that is able to tank all 3 at once you can ignore this mechanic and burn one down ASAP. If you cannot keep a tank up while they tank all 3 then you’ll want to kill all mobs evenly with 3 separate tanks.

Fight Info:

Iqthinxa Karnkvi
– 2.2 million HP
– Hits 1800+
– Slowable
– Casts Call of Chaos (Summons mini pets)
– Casts Grasp of Muram (Single Target, Snare + small DoT, -20 Magic Based, 8 curse cure)

Animal “Rav” Adds
– 600-700K HP each
– Hits 1500+
– Flurries
– High resists
– Will AE Rampage and attack same target as the mob with the lowest HP if their HP % become too uneven (Approx. 10%).

 

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