Necromancer 101
  Necromancer
Class Basics

This guide covers Necromancer basics up to the Omens of War expansion.

Necromancers are extremely self sufficent and the best solo class in the game. They have a enormous variety of tools including strong DoTs, Feign Death, Mana pump, Lifetap, Pets, Root, Snare, mez (at lower levels), undead  damage/tools, Resurrect, and Summon corpse – just to name a few. With the Lich line of spells they regen mana extremely fast. They shine in solo play but can provide a great niche to groups as well with their different utility spells.  They can invis vs regular mobs and undead both. The biggest downside to Necromancers is often their DoT’s don’t damage fast enough to keep up with kill pace while in  a full group.

Base Stats

You’ll want to get as much  Mana / HP as possible. Intellect will be your primary stat which provides additional mana. HP/Stamina is a priority as well so you can take a few hits without dying instantly. HP also increases your solo efficiency due to Lich/Life Tap spells. Later in the game, you’ll also want to max out Mana Regen (aka Flowing Thought) from items (15 max by default). This cap can be raised in later expansions via AA. 

Necros are squishy, however their Lifetap, Heal DoT Spells, and indirect benefit from HP, makes them the most tanky of all the cloth classes. Regen is also a good stat for the solo Necromancer to counteract the HP drain effect of Lich.

Ideally you’ll have a shield in your secondary slot. Shields are not capped by the AC soft cap so this can be a huge AC boost if you have a good one. This can be hard/expensive to obtain at lower levels but eventually there are a lot of good/easy choices.


Focus Items

Focus Items become active in Luclin and Necromancers need a lot. They have different names depending on the era and specific item, but the description will tell you what they do. If you have two of the same type they will not stack; the highest one will be used. You’ll want to get the following:

Spell Haste – Lowers cast time of spells. Great for getting damage out faster.
– Increased Detrimental Spell Duration – Extends duration of DoT’s and some CC spells
– Increased Damage on Duration Detrimental Spells % –  Increased damage on DoT’s
– Direct Damage Mod % – Important for Magic (Taps/DD), Poison (DD), and Disease Taps).
– Pet Focus Items – Increases Power/HP/damage of pets
Mana Preservation – Lowers mana cost of spells by a %.
Extended Cast Range – Allows you to cast from further away. Good for solo play.
Extended Buff Duration – Good for general self buffs. Not as high priority as the ones listed above, but a great quality of life focus.

 



Heroic Stats

Heroic Stats provide a good boost once they are available in Plane of Time+. If you raid, your base stats will likely already be maxed out from gear and AA.

Your 3 main to focus on will be:
Heroic Stamina – Increases HP, mitigation, and stun resist.
Heroic Intellect – Mitigate spell damage (up to 35) and further increases your mana pool.

Heroic Agility – increases your evasion AC (not priority), but get it if you can.


 

Spells

Damage over Time (DoT’s)

The bread and butter of Necromancer damage. You get Magic (Magic Standard, Heal over Time, and Snare), Poison, Disease, and Fire DoT’s. Basically all necromancer DoT’s stack, even ones of the same spell resist school. The only exception I know of that doesn’t (in the 50-70 range) is Cessation of Cor and Dark Plague. Heal over Time/DoT type spells don’t either, but you can cast them on multiple mobs at once and receive the heal benefit from each mob the spell is cast on.

 

Lifetaps and Direct Damage

One of the most unique things about the Necromancer is their ability to lifetap. Most of their taps are magic based, but they also get some diseased based ones. These are typically hard to resist with a -200 mod. Necromancers best direct damage spells are poison based. They also get undead direct damage spells. They also get some PBAE’s which are great for tagging mobs if getting powerleveled.

Pets

Necromancers get some pretty decent pets. They also get pet haste and pet heals to go along with them.


 

Lich (Mana Regen)

Necromancer’s typically don’t need Enchanter mana regen buffs. This is because the Lich line of spells give a huge amount of mana regen (they don’t stack). Lich spells will slowly drain your HP for Mana.

 

Resist Debuffs

Necromancers get resist debuffs! These are underrated and should be used on raids when needed. Especially if you have multiple Necromancers or Mages/Wizards using fire spells. They stack with other resist debuffs.

Undead Control

Necromancers have the best undead control in the game. They can charm, mez, slow, and fear undead mobs. Don’t forget Necromancers also have undead nukes (see direct damage section above).


Root

Necromancers get a nice selection of Root spells with different cast times, durations, and spell resist checks.

Fear

Fear kiting isn’t as popular as it used to be but pre-60 it is still a good way to solo. After level 60 many mobs (but not all) become immune to fear or are simply too high level in era to fear. It can be used as crowd control in certain situations as well.

Mana Flow/Life Flow

Mana Flow spells, often referred to as “mana pumping”, are a line of spells that allows Necromancers transfer their mana to other players. They also have a “Mind Wrack” line of spells that allows Necromancers to take mana from mobs and give it to the group.

Life Flow Spells are minor heal over time spells that Necromancers can use that will transfer Necromancer HP to other players. Combine these with Zevfeer’s Theft of Vitae (Level 60 Group DoT/HoT spell) and you can actually put out some decent Heal over Time healing in certain situations.

Feign Death//Summon Corpse//Track Corpse

Necromancers can Feign Death. They can also summon and track corpses.


Other Notable Spells include:

Shielding/Resist – These gives HP/AC/Resist
Invis and Invis vs undead
buffs
Levant –
Self-Only Evacuation spell at level 55
Runes – Necromancers get a solid rune line of spells PoP+
Dead Man Floating/ Dead Men Floating – Long lasting Levitate/See Invis/Enduring Breath/Poison Resist Buff.
Harmshield – Necromancers get 2 harmshield spells. One at level 20 and one at 58.
Sacrifice/Convergence – Necromancers can 93% res at level 53 for the cost of an Essence Emerald (requires player sacrifice to get an Essence Emerald).
Disease Cure – Necromancers can cure Disease.
Power Taps – Spell line that will melee debuff (attack, strength, etc) a mob. Some spells also give attack to the group

Spell Specialization

Necromancers best two options are Conjuration and Alteration. I like Alteration since it works on Lifetaps, poison DD’s, many utility spells, and most (but not all) of the DoT’s.

AA Recommendations

Some priority Necromancer AA are:

DPS:

Fury of Magic (SoL+) – Increase chance to critical nuke by %
Destructive Fury (SoL+)
– Increases how hard critical nukes hit by %
Spell Casting Subtlety (SoL+)
– Lowers aggro generated by %

Critical Affliction (GoD+) – Increases DoT critical strike chance by %
Companions Fury (GoD+)  – Provides passive pet chance to crit and flurry.

Utility:

Innate Run Speed (SoL+) – Base Run Speed Increase
Spell Casting Mastery (SoL+) – Flat reduction to Spell Mana Cost
Innate Invis to Undead (SoL+) – Invis vs undead AA version
Companion’s Discipline (SoL+) – Allows use of /pet hold command
Spell Casting Deftness (SoL)+ – Increases Beneficial Spell haste by up to 50%. Good for Summoning pets and buffs.
Summon Corpse (SoL+) – AA Version of Summon Corpse. 10 sec cooldown

Theft of Life (PoP+) – Increases chance to critical heal by % (Good for lifetaps and stacks with DD crits)
Planar Power (PoP+) – Increases all stat caps

Innate Enlightenment (PoP+)
– Increases Intellect stat cap

Death Peace (OoW+) – AA version of Feign Death mechanic
Mnemonic Retention (OoW+) – Adds an additional spell gem
Expansive Mind (OoW+) – Increases Mana Regen from Item cap (Flowing Thought cap)

Defensive:

Combat Stability (SoL+) – Increased Mitigation AC
Combat Agility (SoL+) – Increased Avoidance AC
Natural Durability (SoL+) – Increases max HP by %

Companions Fortification (GoD+)  – Increases pet HP and mitigation

 

Bonus Tips

– DoT’s can generate a lot of aggro. Use Feign Death to clear aggro during your rotation if needed.

– Get a pre-nerf Circlet of Shadow. This item is an instant-cast self-only invis.

–  Get the item Holgresh Elder Beads – This summons an eye you can use for lifetaps and scouting. You can get one in the Shadowhaven Casino (once available). Otherwise it stops dropping at some point during Velious.

– Try to use all your tools possible that would be helpful in a group/raid. Necros have a lot of CC  and debuff options, especially early on. Consider charming undead mobs where possible, doing resist debuffs, CC’s, mana pump, and even life flow at lower levels.

– Necromancers shine vs. undead in both group and solo play.

– Necro 1.0 Epic is not very useful, but has good stats for a Kunark era item. Necro 2.0 Epic is really good as it increases your DoT chance to crit by 8%!

– Consider regeneration mod on items. This is good to counteract Lich HP drain.

– Get the item Orb of Tishan. This will allow you to proc tash (when no Enchanter is around) which is good for charmed pets.

 

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