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Plane of Earth Mini Boss/Ring Event Guide

 

If you want to clear all the raids in this zone I suggest doing them in the following order (If in a DZ wheer there are no respawns):

1) Peregrin Rockskull/A Monsterous Mudwalker/Derugoak Bloodwater (Any order)
2) Tantisala Jaggedtooth
3) Pre-clear to A Mystical Arbitor of Earth spawn point (in the tunnels)
4) Pre-clear Dust Ring area (A Perfected Warden of Earth event)
5) Complete Dust Ring ring
6) Run to and kill A Mystical Arbitor of Earth (tunnels)

This reason for this is because A Mystical Arbitor of Earth only spawns after all of the ring events are completed, and it only stays up for so long (1 hour?). Pre-clearing is just easier, especially if your guild is undergeared. You don’t have to do this, but it is something to consider.

 

Peregrin Rockskull (Golem Event)

VIDEO GUIDE

Basically everything in this event is slowable. Pullers can split mobs as necessary. I recommend standing along the East Wall and pulling to there. There are several waves:

Wave 1 – Kill the 8 mobs at the top edge of the temple

Wave 2 –
Several packs of A Stone Fortification spawn. Kill them. They can be AE’d. They rampage.


Wave 3 –
4x A Mound of Rubble spawn. They AE ramp. Spread them out. They’ll walk back to the temple at low HP. Don’t snare them.


Wave 4 –
A Rock Monstrosity spawns.

Fight Info:
Hits 1700+
Approx. 750K HP
Slowable
Casts Pebble Rain (PBAE, Snare, Magic Based, 10 second recast)
AE Rampages

Wave 5 – A Stone Heap will spawn in packs of 4. They are pretty easy. About 6 of these waves spawn. This will take a few minutes to clear them all.

Wave 6  –  Peregrin Rockskull
Fight Info:
Hits 1500+ (maybe a bit harder)
Approx. 550K HP
Slowable
Perodically Memblurs
Casts Pebble Rain (PBAE, Snare, Magic Based, 10 second recast)
AE Rampages
Rampages
Flurry



A Monstrous Mudwalker (Mud Golem Event)

VIDEO GUIDE

Basically everything in this event is slowable. It’s easiest to fight in the middle of the temple for this one. Although be careful because mobs will pop directly on the raid.  There are several waves:

Wave 1 – Kill all the an Earthen Mudwalkers in the area.

Wave 2A Sludge Lurker spawns in the middle of the temple. He AE Rampages. Every certain HP % he will despawn and approx. 10x A Mud Mudlet will spawn. Once they die A Sludge Lurker will respawn again. Rinse and repeat until dead. He seems to spawn adds at roughly 75% 60% 35% 25% HP intervals.

Wave 3 – 4x A Filth Gorger spawn. They Flurry/AE Rampage.

Wave 4 – A Monstrous Mudwalker spawns.
Fight Info:
Hits 1800+
Approx. 550K HP
Slowable
Perodically Memblurs
Casts Shackles (PBAE, Unresistable Root)
AE Rampages

Derugoak Bloodwalker (Vine Event)

VIDEO GUIDE

Basically everything in this event is slowable. It’s usually best to setup along the wall, but you can setup anywhere around the platform. This event is pretty straight forward. There are several waves:

Wave 1 – Kill all the A Tainted Rock Beast. There’s about 30. They Flurry and Rampage.

Wave 2 – Kill all the A Bloodthirsty Vegerog. There’s 10 of them. They Flurry, Rampage, and AE Rampage.

Wave 3 – Kill Derugoak Bloodwalker
Fight Info:
Hits 1800+
Approx. 550K HP
Slowable
Perodically Memblurs
Casts Meteor Storm (Targeted AE, 1500 DD/-500 Mana, -300 Fire Based, 40 sec recast)
AE Rampage
Flurry

A Perfected Warder of Earth (Dust Event)

VIDEO GUIDE

For this event you’ll want to setup between the ring event area (see map) and A Dusty Warder. Pre-clear all the trash in between before triggering the event.


 

1) Setup in the “Raid Fight Area” and Kill A Dusty Warder to start the event. He dies quickly, however when he spawns about 5 A Dust Devotee spawn on top of him. Kill them.
They hit for around  500 and Rampage. They are slowable.

2) Inside the spawn ring event area mode A Dust Devotee’s spawn. Pull them out and continue to kill them. There’s about 30 or so.

3) After all the A Dust Devotees die, 3x Triumviate of Soil spawn. They will aggro the raid. They hit for around 1,100 max and are slowable. They Flurry, Rampage, and AE Rampage.

4) When the last Triumviate of Soil dies, A Perfected Warder of Earth (Final Boss) will spawn and aggro the raid.

– At around 70% HP  another 3x Triumviate of Soil will spawn. If not killed, A Perfected Warder of Earth will HP lock at 50%.

– 3x A Triumviate Protector also spawn during the fight. They hit for around 600 and are mezzable.

– Once all 6 adds are dead A Perfected Warder of Earth HP will unlock and you can finish the kill.

A Perfected Warder of Earth Fight Info:
Hits 2200+
Approx. 550K HP
Slowable
Perodically Memblurs
Casts Raging Blizzard (Targeted AE, -400 Mana/-600 HP, -300 Cold Based)
Casts Fist of Earth (PBAE, 200 DD/Small Pushback, Magic Based)
AE Rampage
Rampage
Flurry

Tantisala Jaggedtooth


– Hits 2300+

– Slowable
– Approx. 650K HP
– Casts Diseased Cloud (Targeted AE, 55% Slow, 1250 DD, -150 Diseased Based, 12 sec recast)

– AE Rampage
– Permarooted

A Mystical Arbitor of Earth


– Spawns upon finishing all 4 ring events. Stays up for around an hour (exact time unknown).
– Hits 1800+
– Slowable
– Approx. 550K HP
– Perodically Memblurs
– Casts Elemental Judgment (PBAE, 35% Slow/7.5 sec stun/-350 Mana Drain/500 HP DoT/-200 Magic Based, 36 sec recast)
– AE Rampage
– Flurries

– Hail Planar Projection for Earth B Flag


 

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